There were no options specifically designed for people with vision, motor, or cognitive disabilities. The subtitles were an improvement - the first game in the series didn’t have any at all - but they didn’t have labels to show which character was speaking, making it difficult for players to follow conversations if they couldn’t hear the audio. It was one of the biggest games of the year, but it only came with two options that might generously be called accessibility features: players could customize the control scheme and turn on subtitles. In 2010, Ubisoft released Assassin’s Creed Brotherhood, an action-adventure game in which players use stealth and parkour to navigate a vibrant open world.